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News Henry Cavill pitches a new side to his Superman. There's a signal relay here; check your map for the exclamation point. Find it, then head up to the Financial District. The next relay is behind Borla Von. Head from there to the Exporium to find the last relay. The AI that was funneling money is not particularly pleased with the thought of being detected, and initiates a self-destruct sequence. That'll shut it down and give you a decent XP and cash reward. Speak to Rita in Flux to pick up this quest.
Maybe you could help explain why her career path is a dangerous one? You can find Jenna behind the bar in Chora's Den. If you speak to her, she'll refuse to talk to you. On your way out of the bar, though, a man named Chellick will tell you to meet him in the C-Sec Academy.
Track him down there and speak to him. If you do, he'll ask you to meet a man named Jax in the lower Markets and return with some illegal weapons mods. Head down there and talk to Jax. If you want renegade points, try to arrest him; otherwise, just pay him the money and bring the mods back to Chellick.
Samesh Bhatia will be in the Embassy suites after Tali joins your party. He'll ask you for answers: his wife's body is not being returned to him by the military after she died on Eden Prime. It's pretty obvious that she probably got Huskified, but he still wants to know why he can't cremate her. Head to the bar to the northwest of Samesh to find Clerk Bosker. He'll tell you that the body is actually being held so that scientists can analyze the wounds in the hope that they can create better defenses against Geth attacks in the future.
We used our Charm on both characters after loading a save and found that pressuring Samesh to give in gave us slightly more experience, but we received the same paragon point shift either way. If you attempt to head into Flux after you take down Fist, you'll see a man named Schells getting thrown out of it. He's attempting to sell a gambling device that will help predict the outcomes of Quasar games, but needs more data to perfect it.
To help him, he'll need you to head back into the bar and win a few games of Quasar for him. If you head into the bar, you can hand the device over to Doran for some easy experience and cash, but no paragon points. If you intend to use the device, you'll have a slightly better than average chance to get a positive payout. Regardless of your winnings, Schells will give you the exact same experience and cash bonus reward for returning the device to him when you have the data.
After first encountering Michel, you can return to her offices later on for another quest we returned after taking down Fist. She's being blackmailed. If you agree to help out, she tells you her contact: a merchant named Morlan in the Wards.
Speak to Morlan, and you'll soon be fighting a blackmailer. Kill him, then return to Morlan. Ask about Banes, but he doesn't have any info. Michel will thank you for your help, and give you a discount on her incredibly expensive supplies. She'll also tell you about Banes; maybe Captain Anderson would know more about him?
Tip: Now that you're free to pursue various objectives in the galaxy, you should take time to head to the Normandy's cargo hold to speak with your party members.
Doing so will let you advance your romantic plots with them and dig up more information about their backgrounds. You can ignore them entirely, if you wish, but if you want to know more about them, talk to them while they're on the Normandy. Unlike previous BioWare games, you can't talk to your teammates while you're out in the field. FInding Liara T'Soni will net you another party member, so it's worth tackling first.
Head to the Artemis Tau system, then proceed to the Knossos system and land on Therum. Save your game as soon as you land. As you roll through the rocky landscape, you'll come across a couple of Geth Armatures.
These are tough, tank-like enemies that have plenty of shielding and which pack a punch with their cannons. Luckily, their cannon fire moves slowly, so engage them at range you can fire your own cannon with the RB button , dodge their cannon fire, and take them down slowly but surely.
Proceed along the path until you spot the refinery. Avoid the frontal entrance; the turrets there will tear you apart. Instead, veer off to the right into the small corridor there that lets you bypass the gate.
The Geth inside will be tough foes, but you'll be able to take them down. Clear out the entire base, then check the buildings for items and the gate switch required to move on. You can use the B button to hop out of the vehicle. Make your way slowly but surely through the rest of the planet, taking down enemies from long range and giving your shields a bit of time to recharge if they get low.
Eventually you'll reach a spot where you're forced to get out of your vehicle. Make your way slowly through the canyon ahead, using the squad commands to keep your teammates where you want them. Save your game after all the enemies in the canyon are dead! At the end of the line, you'll come to a very tough ambush, where a horde of Geth units drops from the sky.
Rocket soldiers, snipers, hoppers, and even an Armature wait for you here. Taken together, these guys will rip you to shreds if you don't get under cover, so you need to move off to the left of your position immediately. Tell your squad to move underneath the building there and to get behind the metal plates that will protect you from the Armature's fire.
From there, kill anything that follows you, then slowly move out to take down the snipers and the Armature. The Armature will usually kill you with one shot from its cannon, so stay behind cover and order your team into a position from where they'll have cover as well, then Overload and Sabotage it until you can blast through its remaining shields and take it out.
Head into the cave and take the elevator downward. After meeting up with Liara, agree to help her, then get behind some cover to avoid the Geth below you. After killing them, head down and explore the area to find some storage and weapons lockers. After clearing out the Geth, activate the mining laser.
The code for us was AXB, but it may be randomized. Head into the facility and get Liara out of her cage, then take the elevator upwards to meet with the Krogan Battlemaster. He and his Geth friends will spread out as soon as the fight begins, so try to tag them with tech or biotic skills at the outset, then finish them off individually.
With that done, you can return to the ship and welcome Liara into your crew. Take the time to travel the ship, speaking to all of your party members and advancing any personal plots you wish to. When you're ready to move on, pick another mission and head out. Head to Feros when you want to investigate the recent Geth attack there.
Land on the planet and speak to David al Talaqani on the dock. He'll tell you to speak with the leader of the colony, Fai Dan, and then immediately get taken out by Geth. Fight your way through them to reach the remaining human colonists a bit further down the line. When you reach the colonists, poke around their camp you can find a quest by hacking a terminal in one of the pods , then speak to Fai Dan.
You'll immediately shunt off to the next portion of the quest. Head up the stairs and kill all of the Geth that you spot. When you reach the exclamation point, hide around the corner and try to lure your targets back to you.
When you kill everything, check the alcove on the far side of the area for items before returning to Fai Dan. That's your main mission here; you'll also have a number of assignments that you can get from Fai Dan and some of the other colonists in the area.
A few of the assignments can be completed in the tunnels under Zhu's Hope. You can find the entrance a bit beyond where you can take the elevator up to the skyway. You can complete Water Restoration here look for the large blue water valves on the walls , Geth In The Tunnels find and disable their transmitter; it appears on your maps, but watch out for the Krogans that guard it , Varren Meat kill the Alpha Varren in the collapsed highway segment , and Power Cells strip the burning car in the highway segment.
You can also find another survivor on the northern edge of the tunnels map. He's a bit…off. If you ask Fai Dan about him, he'll be cagey and unwilling to tell you anything. Head up to the Skyway and take the Mako to the little hideout halfway to ExoGeni headquarters. The people there are scared, but not as odd as the people at Zho's landing. You'll be able to pick up a new assignment here by speaking to Hossle: Find the Console.
We'll cover it in the course of the main walkthrough. Talk to everyone here until you also learn about the missing Lizbeth Baynham, as well. Get back up on the skyway and head out to the HQ. Keep in mind that if there are enemies on your radar that you can't see, you can leave the vehicle and head into the maintenance tunnels underneath the roadway to find them, as well as more crates and such.
Head to the end of the road; you'll come to a narrow gap that you can't pass through. Shoot as many of your foes as you can through the gap, then head through yourself.
The locked door here will lead to a crate with some goodies; looting it will activate the Armature nearby, though, so be ready to deal with it. After poking around a bit, check your map for the "Drop Down" section and drop into the hole there. You'll soon run across Lizbeth, who'll give you a keycard to get you past the locked doors in the facility.
Head back up the stairs nearby and kill the Krogan Commander, then speak to the VI nearby for more information. You can head back to your original location near the Drop Down from here. You need to get back to your ship ASAP, but the force field around the facility will prevent you from leaving. Head back along the corridor near the VI to encounter one of the Geth claws that are being used to anchor their ship into the headquarters.
You'll need to find a weakness in one of the claws and destroy it. Head on a bit until you find the two walkways leading up to the Upper Level. One of them has a few Krogans, as well as the console that Hossle wanted you to access. The other has Geth in it.
You can hack the ExoGeni console here to obtain the Investigate Facility galaxy mission. You can also hack the Geth terminal to learn of a force of Geth ships in the Armstrong Nebula; that'll give you another quest, Geth Activities.
Another hack, on the Server Node, will result in the Investigate Samples quest. When you're ready to move on, check the Shuttle Bay Door Control. You need to get the PSI between 31 and 33 to have it chomp through the Geth's landing claw. Toggle the 5, 17, and 11 PSI valves to achieve the high pressure here, then shut the door to unclamp the Geth ship.
Sucks to be them. Sounds like the Geth are coming for payback. Head downstairs to meet up with Lizbeth and get back to the Mako. When you return to the refugees, Jeong will be going pretty crazy.
You'll have to put him down. It's for his own good, really. Juliana will give you Anti-Thorian Gas that you can use in your grenades.
It'll help you disable the colonists in Zhu's Hope without killing them; if you're going renegade, though, you can feel free to kill them. Don't forget to talk to Hossle and turn in his quest, if you completed it. Some of the corpses in Zhu's Hope have been turned into Thorian Creepers; kill them at will. Take down the colonists with grenades, but be sure you've inserted the anti-Thorian upgrade. After opening the door to the colony, numerous Creepers will appear; you can pop back into the Mako to finish them off, then start grenading the colonists.
You'll get two paragon points for each colonist you leave alive, and presumably the same amount of renegade points for each one you kill. Make your way into the colony. If you're using grenades to knock out the colonists, you may run out at some point; you can use melee attacks to knock out your foes if that becomes the case, but there's a box of five grenades that you'll find when you reach the primary area of the colony. Continue your path of peace or carnage, take down the colonists, and get to the crane controls.
When you lift the crane, the path into the bottom of the facility will open. The Thorian speaks through a clone; when the talking's over, kill the clone, then find the small corridor nearby and back up, letting the Creepers come to you. Use grenades or powers to shut them down, then start making your way towards the stairwell nearby. Shoot the Thorian Neural Node to start causing some pain to the Thorian. The Creepers in this section can be annoying; you may want to have your teammates hold a position, then lure the Creepers back to them so that everyone has a clear line of sight towards the enemies as they come through the door or whatever.
Use Lift and Singularity powers, if possible, to separate them and get them on the ground. Keep in mind that they're organics; if you've been using armor-piercing rounds against the Geth, switch to anti-personnel rounds for this section.
Continue upwards, shooting away at the neural nodes that you see. Many of them will cause Creepers to awaken when they get shot, so keep that in mind. Head up to the top of the area and shoot every node in your path; one of them will block the onward path, so keep that in mind.
When you reach the end and shoot the last node, Shiala will be freed from her prison. Mindmeld with her to see a more clear version of the beacon's vision. After you do so, you'll return to the colony and will be free to leave. The merchant here will sell you a Haliat Armory license now, if you wish to obtain it. Make another sweep of the Normandy and talk to your crew. Saleon mission from Garrus, and get a little more serious with Liara and Kaiden. Speak to everyone before starting the next mission.
As you step up to the galaxy map, you'll probably receive a message from the Council. Head to the comm room to find a new mission: Virmire. Since it's the last one you obtained, we'll head to Noveria first.
Land on Noveria and prepare for some drama. The local authorities will try to confiscate your guns when you arrive. No matter what your response, you'll be allowed to keep them when your identity is confirmed.
Head in to speak with Parasini: Benezia is here, on the planet. In order to find Benezia, you'll need to proceed out of the facility and onto the planet's surface. Unfortunately, the port's administrator has denied your request to access the garage. You'll need to persuade him to let you pass. There are a few top-level Missions here, but for the sake of simplicity, we'll keep them all in one walkthrough.
There are also assignments here, too. We'll cover them here before moving on with the main walkthrough. Head through to the main plaza here. Merchant Opold will have an assignment for you, if you wish to be a smuggler.
You can take the package from the docks near the Normandy and return it to Opold. If you wish to keep the package, you'll find that it contains Polonium Rounds IV or at least it did for us. Handing over the package will let you earn up to credits. You can also learn that its intended recipient is a Krogan named Inamorda. Sounds like a friendly sort. All in all, a quest with few rewards, but hey: experience.
Inamorda dwells upstairs in the hotel bar here. It's possible that if you decide to keep the device for yourself that he'll attack you or otherwise continue the quest.
An asari named Mallene Calis will accost you as you enter the hotel and ask you to conduct a bit of corporate espionage on Rafael Vargas, at the bar. She explains that you'll need to keep him on-topic so that he doesn't cut you off, but that he rubs the back of his neck when he's nervous.
If you see him doing so, press him on the subject at hand. You need to keep him conversing long enough for Calis' device to hack into his personal communicator. You can also just refuse to perform this mission for eight paragon points. You have a couple of options here. You can hand the device over to Rafael, then tell Calis that you completed the task; that'll earn you plenty of renegade points.
If you want to play the mission straight, try to use your speech talents as often as you can; Charm probably works a bit better than Intimidate here. Keep him on the line as long as you can; eventually he'll mention his surprise that you're here on business. If you tell him he sounds guilty, you should get the prompt from Calis' device and can leave. Completing the quest in this manner will get you a small renegade boost and a credit reward.
Your first goal here is to get a pass to the garage. You have to get one, but speaking to Anoleis is a dead-end.
Paranisi will refer you to a man named Qui'in, who can be found in the hotel bar. Head up there and poke around. Tip: Be sure to hack into the security panel upstairs here. Doing so will let you shut down Synthetic Interests' security systems. That will come in handy during the upcoming mission. Lorik has evidence that Anoleis is corrupt, and wants you to retrieve it from the Synthetic Interests office. To do so, though, you'll have to take down some moonlighting security guards.
Feel free to tell Anoleis about his offer; he'll make a counteroffer, as well. After shutting down the SI security in the hotel, make your way to the office elevator and head upwards. The two guards at the door here can be assaulted or convinced to leave, with the appropriate reputation shifts. The rest of the guards are bad guys to the last, so take them down quickly and start poking around.
You can find a quest on the computer on the lower level. You'll find the evidence in Lorik's computer, as promised. Of course, complications arise here. Kiara Sterling will run into you on your way out, and she isn't pleased at the deaths of her men. Her reinforcements have some damn fancy weapons capable of killing weak party members instantly.
You may want to try and backtrack to Lorik's office and set up your defenses there; Kiara will follow you, at the very least, letting you take her down before dealing with the men. Piranisi will be outside the office when you leave, and tells you to meet her for a drink at the hotel bar before speaking to Qui'in. You may be able to speak to Anoleis here and wrap the quest up, but we preferred to do it the straight way.
Head to the bar and speak to Piranisi. She'll tell you that she works for the planet's internal security bureau, and is trying to help set up a hearing on Anoleis' corruption. If you can get Lorik to testify, you'll get your pass. This is mostly a chance for more paragon points; he'll give you the pass to the garage if you simply hand over the evidence.
If you manage to use Charm or Intimidate to convince him to testify, though, you'll get the aforementioned paragon points. If you do get him to testify, return to Anoleis' office. If you tell him about Gianna, things will turn out…poorly. You'll still get your garage pass, though. If you want the most experience, however, tell him about Lorik's evidence, but not about Gianna. After you get the experience from him you may need to use Charm or Intimidate to convince him that you're not going to arrest him, but don't hand over the evidence , return to Giana and tell her about Lorik.
She'll take Anoleis in and you'll get your pass. Now that you're inside the Vault, you'll need to search for Keiji's graybox. Use the Graybox Proximity sensor in the bottom-right corner of the screen to tell how far away you are from it.
There's a lot of good stuff in here though: examine the Statue of Liberty Head for a codex entry explaining what it's doing here. Kasumi uses Submachine Guns, so it's worth picking it up so that she can use it now. When you interact with Keiji's Graybox, you'll be met by Hock's hologrammatic head.
Regardless, you'll get into your first proper fight of the Mission. Among the Eclipse mercs who enter the room will be Chief Roe herself: she's a heavily-shielded engineer, complete with her own combat drones.
Kasumi is very much a glass cannon, but her Shadow Strike is potent: Kasumi teleports to her target and backstabs them often for an instant kill , then returns to her original position, all while being invulnerable. It's a good idea to let Kasumi use Shadow Strike of her own volition, as it does a lot to improve her very low survivability. You can also use it to take out specific high-priority targets, like Vanguards or Engineers. Once you've dealt with Roe's squad, leave the vault via the entry door.
Take cover near the entrance and pick off the footsoldiers one at a time, then open up on the YMIR Mech with your heaviest weapons. Just be careful if your final hit of the YMIR Mech is a headshot: this will cause it to collapse and eventually blow up in a colossal explosion. This does massive damage to everyone in the area, including you if you don't take cover!
As you head through the garage, Hock will close the doors in front of you. To get past, look for the ramp on the right-hand side to find a door to a side area. The next room has a very neat alternate method of getting through. If you've got heavy shields, the Infiltration Cloak, or are on an easier difficulty setting, you can rush left across the room and up a ramp to fire a Mass Accelerator Cannon, which instantly kills every enemy in the room and opens the way forwards!
Once they're done, Investigate the grey Volatile Tanks: they can be used to clear the path forwards, but your on-hand weapons aren't powerful enough to puncture them. Head up the ramp directly across from them to get up to a vehicle's Mass Accelerator Cannon: fire it to blow up the tanks and open a hole in the wall. Before leaving, scout around for loot:. Your path takes you back into the first tunnel, where a bunch of Eclipse heavies and another YMIR Mech have taken up a position on the other end, while Engineers and normal troops try to flank you.
Let Kasumi deal with as many of the distant enemies as you can while you take out the flankers. Once they're all down including the truck that arrives at the far end , head up the left-hand ramp. The next room will be a shipping garage with yet more Eclipse enemies in it. Take cover behind the crate immediately across from the door then get to work. If you can use Sniper Rifles, we highly recommend using it to take out the Vanguard on the opposite side of the room, but only after you've taken out the two Troopers who fire at you from a closer distance.
Now that you have all the collectibles, it's time to exit the building for the final showdown! Hock has come after you in a shielded gunship, and alternates between firing its very powerful main gun and throwing out a pair of homing missiles. Standing out in the open while Hock is firing at you is a good way to get killed in seconds.
If that wasn't enough, Hock constantly calls in LOKI Mechs and assorted Eclipse mercenaries to support him from the ground; the first wave comes from ahead of you as the fight begins, and subsequent groups appear on the far left side of the platform. Dispose of the mercs on the ground as quickly as possible so you can spend the maximum amount of time whittling away at Hock's gunship's shield. The first time you deplete it, he'll temporarily leave the fight, leaving you alone with the mercs for a second.
Following the release of the PlayStation 3 version of Mass Effect 2, numerous players reported that their save files were being corrupted. While a patch to resolve the issue was pending approval by Sony, BioWare's Chris Priestly suggested that players could avoid the save file corruption by shutting down and restarting the game every few hours, before the corruption had a chance to occur.
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies.
Now Shepard must work with Cerberus , a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built.
Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. In Mass Effect 2, it is possible for Commander Shepard and members of the team to die at the conclusion of the game's final mission. Throughout the game the player will be building up the team, resources, information and ship necessary to succeed in the final mission.
Should the player enter the final mission unprepared it is possible to experience an ending where Shepard dies, members of the team die, or even a disastrous ending in which everyone dies. If Shepard dies, the player will be unable to continue playing the game after the credits, and will be unable to import their character into Mass Effect 3.
Death is final for all characters, and any who die during the ending will not appear in Mass Effect 3. In Mass Effect 2 the player has the opportunity to build a team of up to twelve characters at any one time. Possible companions include:.
Shepard's success greatly depends on gaining the loyalty of these recruits. Loyalty of crew members is gained by completing their missions. The following old characters may appear at some point in Mass Effect 2, provided they survived the events of Mass Effect.
Commander Shepard and the team visit a wide variety of new locations in Mass Effect 2, including:. Mass Effect 2 allows the player to import characters from any completed Mass Effect playthrough. This means that several decisions made by the player in Mass Effect will carry over, and have the potential to impact the story.
Examples of events that particularly influence Mass Effect 2 include who was rescued on Virmire , the fate of the Council , and any romance interest. However, due to changes made to the game's leveling system, your character's level and abilities will not transfer over to Mass Effect 2.
The player will start out with basic abilities, however, the game will acknowledge your character's level and morality and adapt it in ways that map across to the new system [11]. If desired, the player will be able to choose a new appearance, or choose a new class.
It does not seem possible to make minor changes to the previous appearance e. You must either take it exactly as it was before though the visuals will be somewhat enhanced in the new game , or start from scratch with a new custom appearance. It should be noted that any facial scars from Mass Effect are not carried over; however, your character will receive brand-new scars at the beginning of Mass Effect 2.
If a player beats Mass Effect multiple times on a single Shepard, either by saving and re-loading or by starting a new game plus, each "victory" will be a separate Shepard that the player may import to Mass Effect 2.
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